
- #CRACKED BIOSHOCK 2 CRACK NO ACTIVATION CRACKED#
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I see no other way in how they got their hands on the server potion code otherwise (besides the possibility that it was leaked from inside Blizzard to them which I doubt because that would be something big like the HL2 source code debacle and wouldn’t go unnoticed…).Īs far as I know, the game logic on private WoW servers is implemented from scratch, so the game content differs significantly from the real WoW, enough to be considered a different game altogether. Speculative since I’m not an expert in that I admit! Since private servers are working with WoW I would counter argue that some clever guys would probably find a way to rip that code and import it into the local installation thus making the game run offline. Terrible idea in many ways, but it would make your game effectively impossible to crack.Īnd impossible to take on the road with you or play offline. That is, make your single player games like an MMO. How? Put a significant portion of the game logic code on a server which players must be connected to to play. Well, you could conceivably make it uncrackable. My point stands: Nothing that runs locally on a computer is secure.Ĭoncentrate your resources on multiplayer, achievements etc. It’s a pain in the butt though but possible.
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Half Life 2 was released that way.Įvery patch requires some potion from Steam be ripped again and cracked (has been done as well). Pipe the calls to the internet to a local running authentication service.įor example point the IP of the server to “localhost” in the hosts file (as it has been done already in the past).Įven Steam games have been ripped from it and can run without Steam. If the responsible persons working at a publisher were to decide that requiring all customers to activate their game is a viable distribution model they could protect a product against all illegal copies.Īpart from Bioshock and Two Worlds though there have not yet been any major PC games requiring online activation - and those two titles were protected with systems that could still be cracked in short time span. Protecting executables against cracking attempts though is possible (at least for a long enough time window) and has been done so successfully in the past and present.
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There are always a number of possible attack vectors against protection systems, especially on a completely “open system” like the Windows PC.įor CD/DVD checks there can always be emulation - even when an old version of Daemon Tools has been taken care of by a protection, an update to it can appear anytime to invalidate the existing counter measures.
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People simply crack the software to remove the activation checks. Use the SecuROM Removal Tool to remove the remaining licenses after all SecuROM Product Activation protected titles have been uninstalled from the system.What you describe is what Stardock already does with Stardock Central and its software.īut that doesn’t eliminate piracy.


Some older versions also used a background service to allow the sharing of these licenses between multiple user accounts in Windows. SecuROM Product Activation is integrated into the executable of the game, and after the game have been uninstalled only the authentication license remain on the system.

It functions much the same way as the previous disc-based alternative, although it replaces the dependency of a physical disk with an authentication license retrieved using a one-time internet connection and stored on the local hard drive. This is the online activation-based version of SecuROM meant for games released through digital distribution and used on some of the later disc-based games.

Product Activation įor a list of games, see games using SecuROM Product Activation DRM.
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To get around this, transfer the files to the PC, and install it using the files on the PC. May stop games from properly installing from the disc.
